![]() When you play, understand it was compiled with the game's low texture set, only has minimal light mapping, and you'd be better off looking at the developer's community to see what FPS Creator can do at an optimum level rather than just a games-journo messing around level. It's 45 Mb, so go and read some news stories and come back later. In the name of aiding the discussion, here's one we made earlier. It lets you create first-person shooters. Which is only fair - they're the ones who paid for the box. From Sensible's legendary 1988 Shoot-'em-up-Construction Kit onwards, we've seen game-makers emerge allowing the creation of games that are best described as having brought more pleasure to the creator than anyone who played them. That is, simplify it as much as possible, while still leaving enough room for player-expression. ![]() And it's the evolutionary niche between those two urges that creation-systems like this one colonise.įPS Creator belongs to the long history of user-friendly tools aimed primarily at the dabbler in the audience. ![]() ![]() And then, later, they find themselves looking at an enormous manual of some kind and thinking, "Christ - does it have to be that hard?". They find themselves looking at a game in disgust and thinking, "Christ - it can't be that hard". There's a moment in most serious gamers' lives.
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